The country that would become known as Galideeria started out as a lawless region known as the Wild Lands. Situated to the north of the powerful theocracy, Calvinnia, this land had long been a troublesome thorn in Calvinnia’s side. Filled with powerful non-human races and the magic using Majei, the region remained unconquered and uncontrolled by the theocracy.
The region was infused with powerful magical energies as well, which was a cause of fear in the government of Calvinnia. The source of the magical energies is rumored to have been because the King of the Gods, Dagmar, chose a point somewhere in the central mountain range of the land as his place of ascension to godhood.
In the year 2107 of the Majei, a Calvinnian named Agrojan Vindoclad, decided he had grown tired of the persecution of any who did not follow the Calvinnian way. A gifted young man, magic came easy to him, but magic was not of the church, and therefore evil, so he was forced hide any ability that he had for magic. Similarly, his interest in the non-human races that inhabited Calvinnia made him an outsider as well. He decided to head to the closest land where his beliefs would be welcome, that land was the Wild Lands.
That move would set in motion events, which would change the face of the Wild Lands from a chaotic unruly area, into the most advanced and powerful country in the area. It would also cause the birth of the first of a new sub-race, the Fey. Though not a true race, the term Fey would come to be used for any individual who had parents from different yet compatible races. The first successful birth of a mixed child was probably due to the strong magic in their area, as previously, no such beings had existed.
It was Thrunduil, Agrojan’s son, who united the rogue Majei factions under a single ruling council. From several separate groups vying for their own interests into one cohesive body of like-minded individuals, this was perhaps the most important change to come over the region. For within 45 years of the establishment of the council, the true nature of the dark Titans was revealed.
Heralded as the bringers of a great new age, the dark Titans were deceivers bent on the enslavement of all the races of Erth. Their true nature revealed the greatest battle of the world began. The conflict was especially heavy along the southern border of the Wild Lands, just inside the Calvinnian boundary.
In an act that would forever bind the Majei together, the powerful magic users worked together to form a mystical barrier around the Wild Lands that kept the Titans and their armies from entering the country. The Titans’ attempts to enter the Wild Lands leave much of the northern border region of Calvinnia in ruins. The mystic barrier still stands today, but at a much weaker level.
The Galideeria of today is very different from what it was during the time of the war. The mystic energy that once infused the area was reduced by the creation of the barrier, but is still above the level of energy in the lands surrounding the region. Many mystic beings still roam the lands, but their range has been reduced somewhat due to the civilization of the country.
The use of magic is generally accepted, but it is monitored by the Wizard’s Guild, which is in turn monitored by the Council of the Majei. An individual who wants to cast magic must belong to the guild in order to do so legally.
Citizenship is open to any race, and most of the known races have individuals who make Galideeria their home. It is illegal for any citizen of the country to own slaves, but the use of indentured servants is not uncommon. This is usually due to some debt that the servant or their family owes to the individual who is the master. The length of servitude is generally not a lifetime sentence, though there are always exceptions to the rule.
The formal language of the country is Galideerian, which is a dialect of the human language, with similarities to Calvinnian. Any individual, who can speak Galideerian, can communicate with someone who speaks Calvinnian.
Galideeria has a standing army and navy. Charged with keeping the peace in the land, the army maintains order throughout the lands by defending the borders and the lands through out the realm.
The navy is composed mainly of ships; which are similar in design to the U.S. colonial clipper ships. Each ship carries at least 1 Majei, and they regularly patrol the inner Daresh Sea, in search of pirates. While this chaffs at some of the other countries in the area, no one has formally complained about it or successfully stopped this practice.