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Wizard Quest Country Detail for - Galideeria

Galideeria

Government Type: Monarchy
Capital: Vindocladia
Population: 2,009,360
Composition: Centaurs, Dryads, Ellandolin, Ellanton, Ellolock, Elluboliss, Elluvian, Fey, Gnomes, Half Elves, Halflings, Humans and Sprites.
Climate: Temperate
Society: Galideeria is a monarchy
  1. Arms & Armor – Any non-military personnel must have a permit to be a mercenary in order to carry arms and/or wear armor. Anyone found to not possess a mercenary permit, may be subject to questioning, confiscation of arms and armor and possible arrest. Fines may also be applied concerning the violations at the discretion of those conducting the search.

    Non-citizens may be questioned as to their reasons for being in the country and carrying arms and armor and then their arms and armor may be confiscated until such time as they complete their business in the country.

    If non-citizens provide a reasonable need for carrying arms and armor, they may be granted a special permit to carry said equipment.

  2. Clothing & Jewelry – Only nobility is allow to wear clothing that has been dyed violet, and is made of silk or velvet. Furthermore, the wearing of certain uniforms is restricted to military or guard personnel. The dark blue uniform of the military/guard is restricted.

    Recognized jewelry restrictions follow, most jewelry is allowed except pendants (badges) which identify members of the Bardic College, Rangers’/Scouts’ Order, Academia Magus, clergy of the recognized churches or Council of the Majei. Those are restricted to individuals who are members of those organizations.

    Punishment for breaking these laws varies from confiscation of the jewelry in question and fines for the Bardic College, Rangers’/Scouts’ Order badges, to imprisonment for possession of Academia Magus badges and possession of symbols identifying individuals as clergy, to possible death penalty for possession of a Council of the Majei badge.

  3. Forced Labor – Generally individuals who have failed to pay back debts can be forced into servitude to repay the debt. Furthermore, commoners may be pressed into temporary service for a public works project, such as the construct/repair of a roadway or bridge which is in close proximity to their property.

    Military personnel on extended duty may billet in private homes if they cannot reach a more suitable camping location prior to nightfall. Outright slavery is strictly forbidden and is punishable by imprisonment for a specified period of time, depending on the violation, with forced servitude for another specified period of time after the end of the prison sentence.

  4. Legal Privilege – In the event of a crime, common citizens can expect justice to be handled by the local magistrate. Noble individuals can expect some kind of trial by their peers.

    Individuals from the established organizations can expect trial and punishment to be handled by their organization, unless the crime is against a person of noble station. In the event of individuals from the Bardic College and Rangers’/Scouts’ Order, trial is by local lord. In the event of individuals from the Academia Magus or clergy, trial is by local lord with representation on hand by the Academia Magus or local temple. In the event of individuals from the Council of the Majei, trial is by regional lord with representation on hand from the council.

  5. Wealth & Power – As a common guideline, adventurers can expect to be treated well by the common man as they gain wealth and power, but those of noble station will still consider them to be a member of the commoner class until such time as a title has been granted to the individual. Individuals who have performed some service for the local government can expect better treatment, with the possible bestowing of a title as well.
Allies: While there are no countries are formal allies with Galideeria, Kolithgard, Fairlath, Piknostral and Kurathil are considered unoffical allies.
Enemies: Calvinnia
Language: Galideerian - dialect of Calvinnian
History: 

The country that would become known as Galideeria started out as a lawless region known as the Wild Lands. Situated to the north of the powerful theocracy, Calvinnia, this land had long been a troublesome thorn in Calvinnia’s side. Filled with powerful non-human races and the magic using Majei, the region remained unconquered and uncontrolled by the theocracy.

The region was infused with powerful magical energies as well, which was a cause of fear in the government of Calvinnia. The source of the magical energies is rumored to have been because the King of the Gods, Dagmar, chose a point somewhere in the central mountain range of the land as his place of ascension to godhood.

In the year 2107 of the Majei, a Calvinnian named Agrojan Vindoclad, decided he had grown tired of the persecution of any who did not follow the Calvinnian way. A gifted young man, magic came easy to him, but magic was not of the church, and therefore evil, so he was forced hide any ability that he had for magic. Similarly, his interest in the non-human races that inhabited Calvinnia made him an outsider as well. He decided to head to the closest land where his beliefs would be welcome, that land was the Wild Lands.

That move would set in motion events, which would change the face of the Wild Lands from a chaotic unruly area, into the most advanced and powerful country in the area. It would also cause the birth of the first of a new sub-race, the Fey. Though not a true race, the term Fey would come to be used for any individual who had parents from different yet compatible races. The first successful birth of a mixed child was probably due to the strong magic in their area, as previously, no such beings had existed.

It was Thrunduil, Agrojan’s son, who united the rogue Majei factions under a single ruling council. From several separate groups vying for their own interests into one cohesive body of like-minded individuals, this was perhaps the most important change to come over the region. For within 45 years of the establishment of the council, the true nature of the dark Titans was revealed.

Heralded as the bringers of a great new age, the dark Titans were deceivers bent on the enslavement of all the races of Erth. Their true nature revealed the greatest battle of the world began. The conflict was especially heavy along the southern border of the Wild Lands, just inside the Calvinnian boundary.

In an act that would forever bind the Majei together, the powerful magic users worked together to form a mystical barrier around the Wild Lands that kept the Titans and their armies from entering the country. The Titans’ attempts to enter the Wild Lands leave much of the northern border region of Calvinnia in ruins. The mystic barrier still stands today, but at a much weaker level.

The Galideeria of today is very different from what it was during the time of the war. The mystic energy that once infused the area was reduced by the creation of the barrier, but is still above the level of energy in the lands surrounding the region. Many mystic beings still roam the lands, but their range has been reduced somewhat due to the civilization of the country.

The use of magic is generally accepted, but it is monitored by the Wizard’s Guild, which is in turn monitored by the Council of the Majei. An individual who wants to cast magic must belong to the guild in order to do so legally.

Citizenship is open to any race, and most of the known races have individuals who make Galideeria their home. It is illegal for any citizen of the country to own slaves, but the use of indentured servants is not uncommon. This is usually due to some debt that the servant or their family owes to the individual who is the master. The length of servitude is generally not a lifetime sentence, though there are always exceptions to the rule.

The formal language of the country is Galideerian, which is a dialect of the human language, with similarities to Calvinnian. Any individual, who can speak Galideerian, can communicate with someone who speaks Calvinnian.

Galideeria has a standing army and navy. Charged with keeping the peace in the land, the army maintains order throughout the lands by defending the borders and the lands through out the realm.

The navy is composed mainly of ships; which are similar in design to the U.S. colonial clipper ships. Each ship carries at least 1 Majei, and they regularly patrol the inner Daresh Sea, in search of pirates. While this chaffs at some of the other countries in the area, no one has formally complained about it or successfully stopped this practice.

Map: Galideeria

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Page last modified: 03/07/2018 03:29:26 AM

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