Attacks:
Damage:
Face/Reach:
Special Attacks:
Special Qualities:
Saves:
Skills:
Feats: A Thousand Faces, Animal Affinity, Animal Companion, Empower Spell, Extra Turning, Heavy Armor Proficiency, Improved Initiative, Improved Turning, Light Armor Proficiency, Medium Armor Proficiency, Natural Spell, Nature Sense, Perfect Health, Resist Nature’s Lure, Sacred Spell, Self-Sufficient, Shield Proficiency, Simple Weapon Proficiency, Skill Focus - Heal, Timeless Body, Trackless Step, Turn Undead, Venom Immunity, Wild Empathy, Wild Shape, Woodland Stride
Divine Immunities:
Salient Divine Abilities: Alter Size, Area Divine Shield, Avatar, Banestrike – oozes, Clearsight, Divine Dodge, Divine Fast Healing, Divine Radiance, Divine Shield, Gift of Life, Hand of Death, Increased Damage Reduction, Increased Energy Resistance, Increased Spell Resistance, Instant Counterspell, Know Death, Life and Death, Mass Life and Death, Rejuvenation
Domain Powers:
Spell-Like Abilities:
Spells: All Cleric and Druid spells cast at base DC = 25 + spell level.
Mana: 0
Possessions:
Senses:
Portfolio Senses:
Automatic Actions:
Avatars: |