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Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Area Divine Shield, Avatar, Create Greater Object, Create Object, Curse of Madness, Divine Bard, Divine Blessing (Charisma), Divine Dodge, Divine Inspiration (any emotion), Divine Shield, Divine Skill Focus (Perform), Divine Spell Focus (Enchantment), Empowered Inspiration (love and desire), Shape Change.
Curse of Madness (unique salient divine ability): When a mortal angers Eslin, she can make him mad with no more than a glance. The effect is identical with a permanent insanity spell and mortals do not receive a saving throw. At Eslin's option, if her target is male, she can instead make him impotent.
Empowered Inspiration (unique salient divine ability): When Eslin uses her Divine Inspiration ability to incite love or desire, the power can affect deities of any rank. The DC for this use of the power is 56. Only Dagmar, Nedda and Oriana are said to be immune to this power.
Domain Powers:
Spell-Like Abilities:
Spells: Bard spells known (base DC = 28 + spell level or 42 + spell level for enchantments): 0 - daze, ghost sound, know direction, light, lullaby, message, open/close, prestidigitation, read magic, summon instrument; 1st - cause fear, charm person, comprehend languages, disguise self, expeditious retreat, hypnotism, identify, lesser confusion, remove fear, sleep, ventriloquism; 2nd - alter self, animal trance, calm emotions, detect thoughts, eagle’s splendor, enthrall, hypnotic pattern, suggestion; 3rd - charm monster, confusion, deep slumber, fear, glibness, lesser geas, sculpt sound; 4th - break enchantment, dominate person, hold monster, legend lore, modify memory, shout, zone of silence; 5th - dream, false vision, mass suggestion, mislead, nightmare; 6th - eyebite, geas/quest, greater shout, heroes’ feast, irresistible dance, mass eagle’s splendor, veil.
Mana: 0
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